i3B Institute, Universitat Politècnica de València

The Institute for Research and Innovation in Bioengineering (i3B) of the Polytechnic University of Valencia (UPV) is a research center integrated in the Polytechnic City of Innovation.
i3B integrates R&D&I activities through multidisciplinary teams that work together for improving human skills through technology.

i3B consists of six research units that bring together more than 60 researchers and developers.
i3B participates in numerous competitive R&D projects in the regional, national and European levels. Moreover, i3B develops turnkey projects with private companies through numerous agreements and projects. i3B has actively participated in numerous Business Chair Programms which link closely with the needs of the socio-economic fabric in its action areas.

Laboratory for Immersive Neurotechnologies (LENI)

Mariano Alcañiz

Mariano Alcañiz graduated from Industrial engineering and finished his Doctoral Thesis in Universitat Politècnica de València. Dr. Alcañiz is full professor of Computer Graphics at this university, where he founded the i3B Institute. His research interest has always been focused on how virtual reality-related technologies can augment human abilities and performance in fields like medicine, health, education, and marketing. From a scientific point of view, his interest is to understand and classify the relevant significance of each aspect of the human activity and how to use this information in computer-mediated technologies for enhancing human abilities and quality of life. From a technological point of view, his objectives are to improve interactive technology in virtual environments used at different formats and the development of algorithms, methods, and techniques for ubiquitous and nonobtrusive measurement of human activity. He has been a coordinator of various European projects and national research projects related to the area. He has authored and co-authored several book chapters and articles in scientific journals. He is also a coordinator of several national programs of excellence in research. He is also the National Program Coordinator of the Information Society Technology of the Ministry of Science of Spain.

Manuel Contero

Manuel Contero is a full professor of Engineering Graphics and CAD with the Graphic Engineering Department at the Universidad Politécnica de Valencia, Spain (UPV). He earned an MSc degree in Electrical Engineering in 1990, and a PhD in Industrial Engineering in 1995, both from UPV. In 1993 he joined Universidad Jaume I of Castellón, Spain (UJI) as assistant professor, promoting to associate professor in 1997. In 2000 he returned to UPV, being appointed full professor in 2008. His research interests focus on sketch-based modeling, collaborative engineering, human computer interaction, development of spatial abilities, and technology enhanced learning.

David Pérez  Logo_RG_pie_firma

Telecommunication engineer specialized in Telematics in 2005 for the Universidad Politécnica de Valencia. He received his PhD inside “Shape recognition and artificial intelligence” program at the same university in 2009.

His final degree project was his first contact with the Augmented Reality (AR). This approach made him to continue investigating about this technology and its applicability, focusing over the psychology field. He was involved in the development of applications for the treatment of small animal phobia and acrophobia. He worked with several hardware display devices (virtual reality helmets, passive and active stereoscopic displays, CAVE, etc.) in that developments as well as different AR technologies (“markerless” and “markerfor”) and inertial sensors. Later, his research was focused on the applicability of the Virtual and Augmented Reality in the education field. At that time he participated in the development of a multi-touch surface with AR capabilities, especially with the creation of applications for that device.

Without leaving the field, he has conducted a series of researches and developments focused on the world of Product Lifecycle Management (PLM) in computer-aided design.

Elena Olmos  LinkedIn_pie_firma  Logo_RG_pie_firma

Elena Olmos is a teacher that for over ten years has specially focussed her work on students with attentional, academic or attitudinal difficulties at various schools in the Valencian Community.

She studied her post-graduate degree in Artistic Education at the University of Valencia. Currently she is preparing PhD in the “Technology for health and well-being” program, at the Polytechnic University of Valencia, focusing on Autism Spectrum Disorder, which she combines with scientific research on the application of Virtual Reality to improve cognitive skills in students with learning and behavioral difficulties.

Elena Parra

Elena Parra Vargas has a degree in Psychology from University of Granada and a European Master Degree in Behavioral and Cognitive neuroscience. Her final Master project was focused on the analysis the semantic processing of Web pages by deaf users. She has participated in augmented reality and /or alternative technologies for autistic children projects.

She has more than 10 years of experience (research and development) in usability and ergonomic adaptation of virtual reality, stereoscopic and immersive content in theater, mobiles interfaces design, neuromarketing and social networking. She has extensive experience in the acquisition and management of research projects at international and national levels.

Currently, she leads the ergonomic and usability department at LabLENI (i3B institute). Her research interests include workflow of creativity, emotions, serious games and neuromanagment.

Alice Chicchi Giglioli  Logo_RG_pie_firma LinkedIn_pie_firma 

Alice is a psychologist and she is third year P.h.D researcher at Lableni – Polytechnic University of Valencia. Her doctoral program is in “Technologies for Health and Well-Being” and the great part of her research focuses on the neuro-psychotherapy approach through the combined use of technologies, as virtual reality, and neuroscientific tools. Thematically, she is involved in research related with basic psychological needs that can affect individual’s mental health and well-being.  She is particularly interested in adult attachment processes and their function in stressful situations taking into account the role of emotions, emotional regulation, self-esteem, and empathy. In simple words, she tries to understand “How can we modulate or alter adult insecure cognitive, emotional, and behavioural responses to reflect more secure patterns in a particular situation?”

She hold a Master in “Cognitive Science and Decision-Making Processes” at the University of Milan. She studied the cognitive and affective mechanisms underlying judgments and decisions with a particular focus on complex judgments, such as moral decisions. Furthermore, she focused on the methodological neuroscientific tools, like tDCS, and EEG, for assessing and modulating brain activity.

Carla de Juan Ripoll LinkedIn_pie_firma 

Carla de Juan is a Ph.D. student at the Technology Assisted Therapy and Training group of the I3B. She earned an Architectural Technology and Construction Management bachelor degree in 2013 and a MSc in Building Constructions in 2015, both from the Universidad Politécnica de Valencia, Spain (UPV). She is currently developing her Ph.D. at the “Technologies for Health and Wellbeing” program, focused on the analysis of the influence of context on human behavior through the application of Virtual Reality techniques.

Daniel Beneito

Daniel Brotons Beneito is a Telecommunications Engineer from the Polytechnic University of Valencia. He finished his studies in February 2008 after collaborating with this research institute which he joined soon after, as a developer.

In 2009 he received the Novell CLE, CLP and the Nework Cisco Security titles. In September 2010 he successfully finished the “Design and game programming studies· at the UOC.

He currently works as a senior developer in graphics applications in this research group.

José Roda

José Roda is a Management and Systems Computer Technician in the E.S.I. where he obtained the official British title awarded by BTEC, the Higher National Diploma in Business Information Technology.

He has been a member of LabHuman -nowadays LabLENI- since February 2001, where he works as a virtual environment programmer.

He works as a project head and programmer of systems for the treatment of different kinds of phobias and addictions, for adaptive environments, simulators, and environments for cognitive rehabilitation.

Salvador Cerdá

Salvador Cerdá is a Graphic Designer specializing in the design of ceramic products. After seven years as a designer in the ceramics sector, he decides to focus on 3D design and animation.

In December 2006, after carrying out several projects of info-arquitecture and 3D animations as a freelancer, he joined the research group Labhuman, participating as a Graphic Designer and Web Designer, where he has performed a variety of virtual and augmented reality projects.

Among these projects the most notable ones are; Motor and Cognitive Rehabilitation, Mayordomo, Simucal, ElderGames, E-junior (developed for The Oceanographic in the City of Arts and Sciences of Valencia), Replay, Didactic, EARTH of Wellbeing (developed for ESA ), Realitat 3, Smartia, Delfos 3D and Neurosteps. He has also worked in other smaller projects such as applications for museums, interactive floor design and 2D-3D applications for mobile AR for events.